In 2013, via the magic of Twitter, I was contacted about maybe doing some art for a game that was being worked on, being told it was like an old style choose your own adventure novel was a bonus. After a few meetings in London with a lovely couple I was accepted onto the project and this is a selection of the work that I did for them.
The premise behind Dark Fate is that it is a prequel to the old classic, Treasure Island. Through the game the player has the option to make choices through the tarot card system and the icons featured on the cards, which would change the story for the player, allowing the player to shape the story for themselves, to play the part of some iconic characters.
This was my first major project, and work on a game for that matter, and I can't thank Bea Longworth (@bealongworth) and Bill Cole (@cole_bill) enough for being great folk to work with. You can read more about Dark Fate, and Freed Fiction at http://www.freedfiction.com/
Part of the brief for Dark Fate was to create a tarot style card set as part of the game's decision making mechanic. Each card set had a 'good' and 'bad' option and is paired with a custom card backing. The base for the card backings can be seen at the top.
First example of a card pairing. This is for the Barbarian, which frankly was one of my favorite cards to design! I added in tears and scorch marks to tie into the card's theme.
This is the second example of a card pairing. While I didn't make any alterations to the card itself I was liberal with blood splatters to tie in with the card's message of 'expect the worst'.
James Flint - Wanted Poster
This was an especially fun element to work on for Dark Fate. This poster for Captain James Flint was part of the unlockable content of the game.
This journal served as the main home screen in the game. As the game progressed more bookmarks would appear so that the player could select chapters and other things as they unlocked in the story.
One of the icons in the game, this was intended to be the symbol for the home screen, which would take you back to the main journal.
This table top formed the main background in the game. It was designed to look like 'the type of old table you find in old pubs' (paraphrasing Bill Cole, half of the awesome Freed Fiction team). While I (impatiently) wait to see the finished product, I have put together a mockup of how the journal screen would look on the backdrop.
So this was a commission, the request was for the fabulous Harley Quinn but in the style of her Bombshell statue, so naturally I jumped at the chance to draw her!
Essentially a bit of fun and practice as a break from work, as we don't really celebrate Halloween in the UK, why not a witchy pinup.
Done entirely in Photoshop.
This was a result of a request from Twitter, going from the theme of
'a steam punk girl with an eye-patch'.
Kept things fairly simple, block colours.
Original piece, I've had the idea of this one floating about for a while, this is the most recent version of her with some basic shading.
Unlimited Hyperbole is a podcast produced by Joe Martin and myself. Essentially we get to speak to a great range of people about a common interest, video games.
I was initially brought on to the project to produce the artwork which would serve as an album cover for the podcast. Turns out that Joe and I got on and so I got involved with the project as a whole. Since the early days I've been helping out with the production side of things while Joe worries about making it all work properly.
In his words, we have no idea what we're doing, but regardless of this we certainly enjoy the adventure.
If you are interested in listening to Unlimited Hyperbole you can find all the episodes on iTunes and Soundcloud